“Heroes never die!” but they do get changed from time to time. Our favourite Overwatch healer, Mercy, is arguably one of the best the game has to offer and it is exceptionally great for new players to get into the healing role.
I’ve played dozens of Mercy matches when I first picked up the game and she has been my favourite healer ever since. Overwatch’s Game Director, Jeff Kaplan, recently spoke about Mercy, stating that she is one of the most-played characters in the game and that the developer has some big changes planned for her.
These changes, whether you think they are buffs or nerfs, is something that Mr Kaplan notes the developer has put a lot of focus and attention into improving the Mercy play experience. The reason, according to Mr Kaplan, that Blizzard is changing Mercy, specifically, her Ultimate ability is because of a “weird situation” happening in the game right now, where Mercy players stop healing and ask the team to die on a certain point together so they can all be resurrected.
Check out the video below where Overwatch’s Game Director, Jeff Kaplan, explains all the changes they are currently working on.
The full list of changes for Mercy that Blizzard is testing on the PTR right now:
Resurrect (formerly Mercy’s Ultimate ability)
- Ability now targets a single player, instead of every player within a radius
- Radius reduced to 5 meters
- Ability cooldown is 30 seconds
- Mercy is no longer granted invulnerability while Resurrect is active
Valkyrie (New Ultimate Ability)
Valkyrie unleashes the full power of Mercy’s Valkyrie Suit, enhancing her weapons and abilities for 20 seconds:
- Caduceus Staff: Mercy’s healing and damage boost beams now affect all allies near the targeted teammate, and the staff’s effective range has been extended
- Caduceus Blaster: Granted infinite ammo, while simultaneously increasing damage and fire rate
- Guardian Angel: Increased range and movement speed
- Resurrect: Cooldown is instantly reset when Valkyrie is activated and reduced to 10s after the initial cast
- Hover: Mercy gains the ability to fly freely, at increased movement speed
- Regeneration (Passive): No longer interrupted when Mercy takes damage
Blizzard explains the changes you see above:
“While resurrecting downed allies is a core part of Mercy’s gameplay, the way her Ultimate functioned was causing a number of problems. It was frustrating to play against, and it incentivized Mercy players to hide away from important battles, instead of taking part in them. This version turns Resurrect into a single target ability. It’s still an important part of Mercy’s
We had some hands-on time with Mercy on the PTR and tried out the hero with all the changes this morning. My colleague Alessandro put together an awesome video which you can view below.
What do you think about the changes to Mercy? Let us know in the comment section.
Read more about Overwatch:
- Overwatch: Two more important changes for Competitive Season 6 revealed
- What to expect from Overwatch Competitive Season 6
- Overwatch's new map Junkertown will take us to
Junkrat'shometown and it is coming soon
Latest posts by Sillicur (see all)
- A Gamer’s Guide To Loadshedding - 11th Dec 2018
- CS: GO Review Bombing is Well Underway - 11th Dec 2018
- 50 Great Video Game Deals From South African Stores - 10th Dec 2018