Destiny 2 is amazing, I love it, I cannot wait to play it again, and I have sleepless nights thinking about it. There is no doubt, however, that there has been some controversy around the game's 30FPS cap on PS4 Pro and Xbox One X. The game simply does not run at 60FPS on any of the consoles both standard and super-powered version of them.
Well, it seems that perhaps this was a good thing as Bungie has now come public with info that points to why they decided to cap the game at 30FPS on the consoles. In the latest interview with EDGE, Executive Producer Mark Noseworthy gave more insight to the performance of Destiny 2 on
It’s about the simulation of the Destiny world. Thirty AI at once, large open spaces, six players, sometimes with vehicles, and dropships coming in; that’s where we’re using the CPU.Could we make a Destiny game that ran at 60 fps? Yes, but
First and foremost, we’re trying to make an incredible action game. We don’t feel we’ve been held back by the choices we’ve made about world simulation versus frame rate; in fact, we think we’re offering a player experience you can’t have elsewhere because of the choices we’re making.But if
So there you have it. If Destiny 2 were indeed to run at 60FPS on consoles it would have cut down a few features that would probably have impacted the entire experience. I mean who wants fewer monsters to shoot and smaller planets? I love the fact that Destiny 2 has expanded its planets and enemy bases bigger than ever and it will truly be a remarkable spectacle to look at if the beta is anything to go off.
Destiny 2 launches for PS4 and Xbox One on 6 September with the PC version following it on 24 October. The PC beta also begins next week on 28 August. Take a look at some epic gameplay from the console beta that took place last month.