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PUBG to prioritize matchmaking according to ping

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PUBG Corp. announced last night that they would start testing a new method for improving the overall game experience for its millions of players around the world. To date, the dev team has mostly focused on dealing with the cheater problem, but since the new anti-cheat measures have rolled out, the team has shifted their focus to improving the overall gaming experience by introducing ping-based matchmaking.

I know that this is something South African PUBG players have been concerned about, as the dev team previously stated that they were considering introducing a maximum ping limit, which would've automatically disqualified our local gamers from joining a match. The new method will still severely impact any player with high latency, but it won't prevent you from joining a server. If I understand it correctly, then players will be grouped based on their ping. It could mean that you'll wait much longer to join a game, we will have to wait for the new system to roll out to see exactly how well it works, or if it's a game breaker for local gamers.

“Unlike the method considered earlier, we are going to divide the matching pool depending on ping,” explains the PUBG dev team. “This means that the users with lower pings will be prioritized during matchmaking. The team is expecting to improve the overall play experience by splitting the matching pool rather than restricting connection depending on ping.”

The new ping-based matchmaking system will start rolling out later this week in some regions, and as always, PUBG Corp. will first allow it to run on the test servers before they move it to the live servers. The PUBG dev team also announced that a new map will be unveiled in March.

We want to hear some feedback from the South African PUBG community about the ping-based matchmaking feature. Do you think it is a solution, or will it split the community and cause the game to lose its appeal?

The preferred solution will, of course, always be local servers. Over this past weekend, Ubisoft announced that they're launching South African servers for Rainbow Six: Siege, so it is possible. After months of campaigning, EA deployed the same for Battlefield 1.  Considering the money PUBG Corp, is making from the game, one would hope that more servers would be on the table. The dev team has previously stated that one of the major obstacles preventing more servers is that a huge player base is required before they can consider it as a viable solution.

It will be very interesting to see how the ping-based matchmaking plays out, and if local players will even find a match, and how long they will have to queue to enter a game.

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