Unfortunately, we do not have our Rage 2 review to share with you today, nor will we have one when the game releases tomorrow for PC, PS4 and Xbox One. However, that doesn’t mean we can’t share what other critics have to say about the game. The original Rage didn’t quite hit the mark when it was released back in 2010. From some big reviews dropping today, it seems like the sequel created by id Software and Avalanche, and published by Bethesda, hasn’t exactly won all the critics over, which you will see in this Rage 2 review roundup.
With fast-paced action and a massive open world, it looks like Rage 2 is okay, but it hasn’t completely won critics over. Before we get to the Rage 2 review roundup, first, check out the launch trailer below
Now for the Rage 2 review roundup including critics such as IGN, GameSpot and Critical Hit.
IGN – 8/10
With its large open world and vast array of upgrades to earn, Rage 2 feels very much like an antidote for Far Cry fans who have overdosed on that particular style and want a new take on the large-scale shooter-RPG idea. Though Avalanche hasn’t quite figured out what makes a world feel alive and dynamic or how to make good use of its vehicles, it absolutely nails the moment-to-moment combat thanks to a Doom-inspired energetic pace that few shooters manage to pull off. Combined with a steady stream of great weapons, abilities, and upgrades, its firefights are constantly reinvigorated even as mission objectives become repetitive.
Rage 2 is at its best when you’re given the chance to keep up a gratifying momentum in combat, but struggles to setup the scenarios its combat deserves. It’s satisfying in the way clearing out an open-world checklist is, especially because powers are such a joy to use. The disappointment comes from the fact that those activities are rudimentary in nature and the decent ones end well before you get your fill.
While the open world is the main draw, Rage 2 is still a shooter first. Locomotion isn’t quite as smooth as the recent Doom, but Avalanche is no slouch, with plenty of aerial antics and quick responsive action. Headshots have a satisfying pop to them and combat can get pretty damn deep, especially if you jack up the difficulty setting and dig into some of the skill upgrades to customize your approach. Rage 2 also employs the “slow mo” effect with aplomb, using it in specific surgical instances without overdoing it I was pleasantly surprised with the shooter chimera that is Rage 2, which ended up being open world mini-Doom 2016. It’s not going to make anyone a believer the free roam format, but folks already predisposed to those vices will find plenty to sink their teeth into.
In the build-up to Rage 2, Bethesda has portrayed the game in a way that makes you think it’s a completely unchained, anarchistic, chaotic experience where every fight will have you utilising a vast array of powers to obliterate enemies like some sort of demigod. While that is entirely possible, and flinging enemies into the air with the Grav-Dart Launcher or Vortex ability does look seriously badass, you’ll quickly find yourself resorting to the standard Ranger Assault Rifle because a couple of swift shots to the head with this no-recoil, fully automatic weapon is simply more efficient.
Rage 2 is a disparate experience. The shooting and arsenal are top-notch, allowing players to wield great weapons like a kickass shotgun that dishes out deadly spreads and potent focused fire with an alternate attack. That combat is enhanced by an overdrive mechanic that lets you cut loose and absolutely destroy hordes of enemies in a psychedelic bloodbath as you gain more powerful attacks and serious life regeneration during these berserker states. But outside of the heat of battle, Rage 2 has serious flaws including weak characters, boring activities and enemies, and an absolute snoozer of a shallow open world.
Rage 2 has been an interesting game to follow, to say the least. The game’s announcement came out of nowhere when it was originally revealed, causing many to question why Bethesda would choose to revisit a series that had been so heavily criticized and disliked. This meant, though, that they had a chance to really wow everyone when the final product was released, even going so far as to bring in id Software to work on the game’s combat—it’s primary feature. While the combat is amazing, as you’d expect from id Software, the rest of the game falls flat in comparison, all around creating a mediocre experience that just isn’t worth the asking price.