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Latest Dota 2 Update Brings Nerfs to Mars and More

nerfs to Mars

With the dust settling over the DreamLeague Season 11 Major which completed last night (we won’t spoil the result if you haven’t watched it yet), Valve has unleashed a new Dota 2 update that focuses on balancing some heroes and items. Early this month, Valve released Mars, the latest Dota 2 hero and at the time, I mentioned that it looked a bit overpowered. Now, the latest Dota 2 update brings multiple Nerfs to Mars and a bunch of other heroes, as well as some items.

Related: Valve Unleashes a New Dota 2 Hero Called Mars

At roughly 01:00 this morning, Valve released this new Dota 2 update, swinging its mighty nerfbat at Mars. This is the Gameplay Update 7.21d and brings changes to a total of four items and 35 heroes. Some heroes that did quite well during DreamLeague Season 11 Major has seen nerfs, while others like the Nyx Assassin with one of the highest win rates of the tournament, didn’t get touched at all.

It is a bit of a strange update if you ask me, but one thing that I think everyone will agree on is that nerfs to Mars needed to happen. Those who love playing Dragon Knight will also notice a variety of buffs to the hero, while the Rod of Atos has been nerf after it featured quite a lot during the last Major. Check out all the changes in the latest Dota 2 update below.

Items

Aeon Disk:
  • Recipe cost reduced from 1250 to 1100
Guardian Greaves:
  • Recipe cost increased from 1700 to 1800
Rod of Atos:
  • Cooldown increased from 16 to 18
  • Cast range reduced from 1150 to 1100
Solar Crest:
  • Target attack speed increase/reduction changed from 70 to 80

Heroes

Arc Warden:
  • Agility gain increased from 2.1 to 2.4
  • Tempest Double duration increased from 16/18/20 to 16/20/24
Axe:
  • Strength gain increased from 3.2 to 3.4
Broodmother:
  • Base damage increased by 3
Centaur Warrunner:
  • Double Edge damage increased from 40/60/80/100% to 60/80/100/120%
  • Level 20 Talent increased from +50 Retaliate Damage to +70
Chen:
  • Divine Favor duration reduced from 14 to 8/10/12/14
Dragon Knight:
  • Elder Dragon Form slow increased from 30 to 40
  • Level 10 Talent increased from -20% Breath Fire Damage to -25%
  • Level 15 Talent increased from +300 Health to +350
  • Level 20 Talent increased from +150 Gold/Min to +180
  • Level 25 Talent increased from +1.75s Dragon Tail to +2s
Drow Ranger:
  • Agility gain increased from 2.5 to 2.8
  • Base agility increased by 6 (base damage unchanged)
Earthshaker:
  • Base armor increased by 2
Enchantress:
  • Base strength increased by 1
  • Base intelligence increased from 17 to 19
Gyrocopter:
  • Base damage increased by 3
  • Level 10 Talent increased from +200 Health to +250
Juggernaut:
  • Omnislash cooldown increased from 130 to 140
Leshrac:
  • Diabolic Edict damage reduced from 11/22/33/44 to 8/20/32/44

Lifestealer:

  • Rage cooldown increased from 16 to 18
Lina:
  • Agility increased from 16 + 1.5 to 23 + 1.8
Mars:
  • Strength gain reduced from 3.6 to 3.2
  • Spear of Mars vision AoE reduced from 500 to 300
  • God’s Rebuke manacost increased from 55/60/65/70 to 65/70/75/80
  • Level 20 Talent reduced from +1.5s Spears of Mars Stun to +1s
Naga Siren:
  • Mirror Image illusion incoming damage reduced from 400% to 350%
Omniknight:
  • Base armor increased by 1

Oracle:

  • False Promise cooldown increased from 100/65/30 to 115/80/45
  • False Promise manacost increased from 100 to 100/150/200
  • False Promise cast range rescaled from 1000 to 700/850/1000
Pangolier:
  • Lucky Shot can no longer apply both silence and disarm at the same time
  • Lucky Shot chance reduced from 20% to 17%
  • Rolling Thunder manacost increased from 100 to 100/150/200
Puck:
  • Dream Coil no longer latches on Spell Immune units for non-scepter version (primarily affects new leashed status effect)
  • Level 10 Talent changed from +5 Armor to +125 Cast Range
  • Level 10 Talent changed from +10 Intelligence to +5 All Stats
Pudge:
  • Flesh Heap regeneration increased from 3/6/9/12 to 5/8/11/14
Queen of Pain:
  • Base armor increased by 1
Sand King:
  • Sand Storm damage increased from 20/40/60/80 to 20/45/70/95
  • Burrowstrike cast range increased from 350/450/550/650 to 400/500/600/700
Shadow Shaman:
  • Base intelligence reduced by 2
Silencer:
  • Glaives of Wisdom damage increased from 25/40/55/70% to 25/45/65/85%
Skywrath Mage:
  • Mystic Flare damage increased from 600/1000/1400 to 700/1150/1600

Sniper:

  • Shrapnel replenish time reduced from 50 to 40
  • Take Aim active cooldown reduced from 15/12/9/6 to 9/8/7/6
Spirit Breaker:
  • Charge of Darkness cooldown reduced from 12 to 11
Storm Spirit:
  • Intelligence increased from 22 + 3.7 to 23 + 3.9
  • Static Remnant damage increased from 120/170/220/270 to 120/175/230/285
  • Electric Vortex pull distance increased from 140/180/220/260 to 180/220/260/300
Templar Assassin:
  • Agility gain increased from 2.8 to 3.2
  • Meld debuff duration increased from 10 to 12
Ursa:
  • Base armor reduced by 1
Venomancer:
  • Poison Nova scepter damage increased from 60/85/110 to 75/100/125
Viper:
  • Agility gain reduced from 2.8 to 2.5
  • Nethertoxin cooldown increased from 5 to 6
Windranger:
  • Base strength increased by 1
  • Focus Fire attack speed changed from 425 to 450
Zeus:
  • Intelligence increased from 20 + 3.1 to 21 + 3.3
  • Static Field damage increased from 4/6/8/10% to 5/7/9/11%

Related: Dota 2: Ana Returns to OG

What do you think about the balance changes in the latest Dota 2 update and specifically, the nerfs to Mars? Let us know in the comment section below.

Sillicur

Co-Editor at Glitched Africa
Wessel is Glitched Africa's Resident Afrikaans Guy (RAG) with a passion for all things esports, cats and gaming in general. Dota 2 addict, Dark Souls veteran and all around geek.
Sillicur