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Latest Dota 2 Balance Update Brings Changes to Slark & More

Dota 2 balance update

Shortly after the Kuala Lumpur Major finished up with Virtus.Pro taking yet another Major title, Valve released the mammoth Dota 2 7.20 gameplay update. While gamers across the globe are still getting used to the plethora of changes to the game, you can already see the meta shifting with the Chongqing Major Qualifiers taking place right now. Some changes that Valve still wants to make can’t wait for anything it seems, as the latest Dota 2 balance update brings several changes to heroes, including my personal favourite, Slark.

Related: Dota 2 Gameplay Update 7.20 Brings Massive Changes to the Game

First, we had the Dota 2 7.20b update release not long after the mammoth gameplay update and the latest Dota 2 balance update, 7.20c also brings more changes to heroes and a few items. A total of 37 heroes and seven items have been affected and, in my opinion, the biggest change comes to Slark pertaining to the way he steals agility.

Instead of Agility Steal occurring only when the hero gets the killing blow, this effect now also occurs when an enemy hero dies within 300 units from Slark if they have the debuff on them. This is quite a big buff and to compensate, Valve has nerfed some talents and abilities of the hero.

As mentioned earlier, there are 37 heroes and 7 items that get some changes in the latest Dota 2 balance update, so check it all out below.

Item Changes

Wraith Band:

  • Attack speed bonus reduced from 7 to 6
  • Recipe cost increased from 210 to 220

Bracer:

  • Recipe cost increased from 210 to 220

Null Talisman:

  • Recipe cost increased from 210 to 220

Sange:

  • Recipe cost reduced from 650 to 600

Yasha:

  • Recipe cost reduced from 650 to 600

Kaya:

  • Recipe cost reduced from 650 to 600

Bloodstone:

  • Charges increased from 12 to 14
  • HP/MP regen per charge increased from 0.25 to 0.3

Hero Changes

Bounty Hunter:

  • Agility gain reduced from 3.0 to 2.7
  • Track cast range reduced from 1200 to 1000

Brewmaster:

  • Cinder Brew activation mechanic has been reworked. It now ignites anytime a target is dealt 80 spell damage or more, dealing 20/25/30/35 DPS for 3 seconds. (If you activate it while the debuff is already going, it will extend the ignite debuff duration. If activated after the ignite debuff wears out, a new ignite debuff will be added)
  • Cinder Brew primary buff duration is no longer extended when activated (they are seperate debuffs now).
  • Level 25 Talent reduced from +200% Drunken Brawler Critical Strike to +175%

Centaur:

  • Stampede slow duration increased from 1.8 to 2.3 seconds

Chaos Knight:

  • Chaos Strike lifesteal increased from 35/40/45/50% to 35/45/55/65%

Clinkz:

  • Attack range increased from 640 to 650
  • Burning Army base attack time improved from 1.65/1.5/1.35 to 1.5/1.35/1.2
  • Level 20 Talent increased from +100 to +125 Attack Range

Dazzle:

  • Shadow Wave cooldown increased from 13/11/9/7 to 14/12/10/8

Death Prophet:

  • Base movement speed increased from 310 to 315
  • Level 10 Talent increased from +12% Magic Resistance to +15%
  • Level 20 Talent increased from -2s Crypt Swarm Cooldown to -3s

Doom:

  • Devour hp regen reduced from 5/10/15/20 to 4/8/13/18

Drow Ranger:

  • Marksmanship now deals bonus 120 physical proc damage against heroes

Elder Titan:

  • Astral Spirit attack damage per hero reduced from 20/40/60/80 to 15/30/60/80
  • Astral Spirit cooldown increased from 16 to 17

Ember Spirit:

  • Sleight of Fist bonus damage increased from 35/70/105/140 to 40/80/120/160
  • Level 10 Talent increased from +200 Flame Guard Absorption to +250
  • Level 15 Talent increased from +50 Flameguard DPS to +60

Enchantress:

  • Base armor increased by 2

Faceless Void:

  • Time Lock damage reduced from 30/40/50/60 to 25/30/35/40

Gyrocopter:

  • Strength gain increased from 2.1 to 2.3

Kunkka:

  • Tidebringer cleave damage increased from 150% to 165%

Lina:

  • Base armor increased by 1

Lone Druid:

  • Base armor reduced by 2
  • Agility reduced from 24 + 2.7 to 20 + 2.4
  • Spirit Link cooldown rescaled from 44/36/28/20 to 43/36/29/22
  • Level 10 Talent reduced from +175 Attack Range to +150
  • Level 20 Talent changed from +40 Spirit Link Attack Speed to -0.2 Spirit Bear Base Attack Time

Luna:

  • Agility gain reduced from 3.3 to 3.1
  • Level 10 Talent reduced from +20 Attack Speed to +15
  • Level 20 Talent reduced from +10 All Stats to +8
  • Lunar Blessing night vision reduced from 250/500/750/1000 to 200/400/600/800

Lycan:

  • Howl attack speed reduced from 21/34/47/60 to 20/30/40/50

Meepo:

  • Divided We Stand XP gain reduced from 50% to 40%
  • Level 15 Talent reduced from +40 Poof Damage to +30

Nature’s Prophet:

  • Base armor increased by 1
  • Agility gain increased from 2.4 to 2.8

Naga Siren:

  • Level 15 Talent reduced from +15 Agility to +12

Outworld Devourer:

  • Intelligence gain increased from 2.7 to 3.0
  • Base armor increased by 1
  • Equilibrium slow from 12/20/28/36% to 12/22/32/42%
  • Arcane Orb no longer ignores Ancients

Phantom Assassin:

  • Level 15 Talent reduced from -4 Armor to -3
  • Blur manacost increased from 20 to 30

Puck:

  • Intelligence gain increased from 2.4 to 2.7

Sand King:

  • Base damage reduced by 2
  • Strength gain reduced from 2.9 to 2.8
  • Agility gain reduced from 2.1 to 1.8

Spectre:

  • Haunt damage increased from 40/50/60% to 40/55/70%

Spirit Breaker:

  • Greater Bash damage reduced from 16/24/32/40% to 12/20/28/36%

Storm Spirit:

  • Intelligence gain increased from 3 to 3.2
  • Static Remnant damage increased from 120/160/200/240 to 120/170/220/270

Slardar:

  • Level 20 Talent changed from +50 Attack Speed to +30% Lifesteal

Slark:

  • Pounce duration reduced from 2.75/3/3.25/3.5 to 2.5/2.75/3/3.25
  • Dark Pact manacost from 55/50/45/40 to 60
  • Shadow Dance duration from 4/4.5/5 to 4/4.25/4.5
  • Agility steal now also occurs when an enemy dies within 300 units from you with the debuff, rather than only when you get the killing blow
  • Level 10 Talent reduced from +8 Agility to +6 Agility
  • Level 20 Talent reduced from +2s Pounce Leash to +1.5s
  • Level 25 Talent reduced from +120s Essence Shift Duration to +100s

Timbersaw:

  • Strength gain increased from 2.1 to 2.4
  • Whirling Death tree bonus damage increased from 10/14/18/22 to 10/15/20/25

Tusk:

  • Strength gain increased from 3 to 3.4

Undying:

  • Level 20 Talent reduced from +6 Tombstone Attacks To Destroy to +5
  • Level 25 Talent increased from Gains Reincarnation 200 CD to 250 CD

Ursa:

  • Fury Swipes damage reduced from 12/18/24/30 to 10/16/22/28
  • Level 15 Talent reduced from +16 Agility to +14

Venomancer:

  • Base agility increased by 4
  • Level 15 Talent increased from +6% Poison Sting Slow to +8%

Visage:

  • Strength gain reduced from 3.2 to 3.0
  • Grave Chill cast range reduced from 650 to 625
  • Level 20 Talent reduced from +80 Familiars Movement Speed to +60

What do you think about the latest Dota 2 balance update and all the changes it brings? Let us know in the comment section below.

Sillicur

Sillicur

Co-Editor at Glitched Africa
Wessel is Glitched Africa's Resident Afrikaans Guy (RAG) with a passion for all things esports, cats and gaming in general. Dota 2 addict, Dark Souls veteran and all around geek.
Sillicur