Battlefield V’s War Stories is one of the main reasons why I want to play the game. I found the single-player campaigns in Battlefield 1 to be unique, gripping stories, that offered hours of immersive gameplay. Each chapter transported the player to a beautiful setting, filled with strong characters, and compelling dramas. Battlefield 1 delivered the best single-player experiences I’ve ever had from either a Call of Duty or Battlefield title.
With Battlefield V’s War Stories DICE not only builds upon the success of the previous campaigns, but they’ve also added depth and new features. One of these new features is the use of native-language voice-overs for each War Story. Each campaign shows its cultural influence through language, location, place in history and characters.
The team was motivated by the magnitude of WW2, and not to be different just for the sake of it. They wanted to chronicle the historical period in single-player via different voices, different nationalities, and different adventures that draw on unfamiliar struggles.
Beautiful cinematics, gripping stories, and compelling characters are well and good, but if the gameplay is not on par, then Battlefield V’s War Stories would just be pretty window dressing. Exceptional gameplay has always been a staple of every Battlefield game, and it won’t be any different for Battlefield V. With new mechanics like shooting while lying down and backpedalling, jumping out of windows, or shooting a grenade in mid-air, gameplay is bound to be even better.
In Battlefield V’s War Stories, DICE uses the different settings to nudge the player towards experimenting with the different classes – and therefore, different playstyles and gameplay mechanics. For example, in Nordys you’ll use the Recon Class more as one of your missions is all about stealth. You have to rescue your mother who is a captive resistance fighter. War Stories offer different paths; with Nordys you can either confront the German forces, or evade them, but gameplay favours the Recon Class’ use of precision weapons, stealth, and gathering intelligence.
In Tirailleur you play as one of the Senegalese Tirailleurs who were colonial units of the French Army. These units were mostly recruited from West Africa and deployed to France to protect a country they have never seen and barely heard of. Tirailleur is a typical Battlefield War Story as it takes us through one of the most obscured, yet important dramas of World War II.
Together with veteran soldier Idrissa, the company of tirailleurs must somehow overrun the unstoppable German Fallschirmjäger defenses all while knowing that their sacrifices may endure only among those who were there.
You’ll face unimaginable odds against the fortified hills of the French countryside where the Tirailleur takes on the Fallschirmjäger, the elite German paratroopers. The best class for this campaign is Support that brings the heavy guns, superior Fortifications, and squad supply.
I am fascinated by the premise of Under No Flag. You play as a fictional character, Billy Bridger, who is plucked from jail to help the British Special Boat Section in one of their “reckless missions,” namely, to help cripple a Luftwaffe airbase.
According to DICE, the British Special Boat Section really did use unorthodox soldiers for classified missions. During World War II they specialized in maritime counter-terrorism operations, and to this day many of their missions remain classified. Their main goals were to obtain sensitive information and target acquisition.
These kinds of people found a home in these special units, which needed people who were brigands, cutthroats, and rogues. Some people who really struggled in the regimented military until they found their place in a unit that rewarded independent thinking.
Under No Flag favours the Assault Class as it offers a balance of offence and defence, which is perfect for a counter-terrorism unit. A trait of the British Special Boat Section was their ability to think on their feet, so you’ll be thrown into situations where the obvious choice might not be the best choice.
Battlefield V’s first War Story, Prologue, offers a different experience than the rest. It doesn’t play off in a single setting with one main focus, but instead, sets the tone for Battlefield V and unifies the different arenas of war. Meaning, it takes us through different theatres of war.
Famed actor, Mark Strong (RocknRolla, Sherlock Holmes, Kingsman), is the voice of Prologue. This campaign aims to exhibit “the horror of war; the carnage, the wreckage and the emotional trauma of it, as well as the eventual hope that grows out of it,” explains Strong.
We know from the War Stories reveal trailer that Prologue will include massive aerial battles, tank warfare in the African deserts, and the German invasion of France in June 1940. We also know that Battlefield V’s Prologue will be completely different than Battlefield’s 1 first War Story.
The Last Tiger is the only War Story that releases post-launch (December 2018). It is also the only campaign where you play from a German perspective, and according to DICE, it is “not a hero story.”
In an interview with Eurogamer, franchise design director Daniel Berlin stated that “when then building The Last Tiger, we decided to really dive into the emotions and the aspects of consequence, I’d say, and that was a driving factor when we built this.”
Actions have consequences is the central theme of The Last Tiger. It makes sense, therefore, that DICE chose to portray the story from the perspective of a Tiger 1 tank crew. These tanks traditionally housed independent heavy tank battalions. It was an expensive war machine, so I assume Germany used elite soldiers to man the Tiger 1.
Battlefield V’s War Stories include a total of five campaigns. For us, the lack of a single-player campaign in Black Ops 4 is one of its drawbacks, and with Battlefield V we’ll get to experience something we’re currently missing.
Battlefield V releases worldwide on November 20 for PC, PS4, and Xbox One. If you’re an EA or Origin Access member, you can start playing as early as November 9.
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