When Alien: Isolation was released in 2014 for Windows, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One, gamers were elated. The game was received well by gamers and critics alike and people soon started demanding a sequel. Just when the anticipation for a follow-up game couldn’t get any higher, some fans were let down when it was announced that it will be an Alien mobile game, instead.
The Alien mobile game is called Alien: Blackout and will be released on 24 January 2019 for iOS and Android devices. Although mobile games are awesome, and an Alien mobile game per se wouldn’t have been so awful, fans were disappointed that they weren’t given a full-scale sequel to the 2014 smash hit, Alien: Isolation.
FoxNet Games, the developers of the upcoming Alien mobile game, has issued a statement, which clarifies some of the details surrounding the announcement of the Alien: Blackout. Firstly, aside from the lead character (Amanda Ripley) being the same, the upcoming Alien mobile game is a standalone game and not a sequel or prequel or extension of Alien: Isolation.
Secondly, it will be a “new chapter in the Alien franchise“, with the Alien mobile game following the story of Ellen Ripley’s daughter, Amanda Ripley and takes place between the films Alien (1979) and Aliens (1986).
FoxNet Games went on to promise Alien fans that this Alien mobile game is only the beginning and reassured everyone that more is coming, which could hopefully mean a sequel to Alien: Isolation.
— Alien (@AlienAnthology) January 7, 2019
The full details surrounding the upcoming Alien mobile game can be read below.
The terror of Alien is brought to life in ‘Alien: Blackout.’ Try to stay alive while trapped aboard a crippled Weyland-Yutani space station carrying a deadly Xenomorph as it tirelessly hunts you and the crew. Outsmart the perfect hunter by making perilous choices. Players must rely on the damaged controls of the space station or risk sacrificing crew members to avoid deadly contact, permanently altering the outcome of the game.
Survive seven fear-inducing levels by remotely guiding Amanda Ripley’s crew through increasingly challenging tasks using only the station’s emergency systems. The uncertainty and unpredictability of both the alien and her crew can impose total defeat for Amanda and the entire station.