Bethesda is hosting a Fallout 76 event at The Greenbrier, an elite resort situated in the mountains of West Virginia. The event serves as a kickoff for the Fallout 76 beta, and from images posted on Twitter, we know that a selected few influencers are testing the game.
Bethesda Executive Producer Todd Howard, also did a short interview to talk about the future of Fallout 76, while Pete Hines, Bethesda VP took to Twitter to answer a few questions.
Fallout 76 Beta
- Xbox One release date: October 23
- PC & PS4 release date: October 30
- Expected download size: 45 GB
- Pre-load: Not available
- Progress: Will carry over to full game
Since Fallout 76 is an online game, console participants will need either a PlayStation Plus subscription or an Xbox Live Gold membership. As previously reported, Fallout 76 will not release on Steam, so PC players will need a Bethesda.net account.
The primary goal of the beta is to run stress tests. The servers will not be available 24/7, but will run during “targeted timeframes.” The sessions will last between four to eight hours, with as many players pushed into a session as possible.
Fallout 76: More Details from Todd Howard
Even though Sony announced a few days ago that they’re starting to accepting cross-play, Bethesda clearly stated that it’s not even on their radar currently for Fallout 76. I find it a bit odd as Todd also stated back in June that “Sony is not as helpful as everyone would like it to be” when it comes to cross-play. Now that Sony is willing to cross the line, Bethesda suddenly doesn’t sound that interested anymore.
Moving on, Mr Howard also stated in a short YouTube interview that his favourite part of Fallout 76 is when players do unexpected things, and “create their own fun.” He uses a very interesting example of an employee who plays the Tuba in the middle of some road in Fallout 76. Doing something so unusual, of course, attracts other players. What they don’t know is that he also staged a spectacular ambush – there are hidden sentries all around him. It’s a quirky trap and something uniquely Fallout 76.
The above example demonstrates the freedom and creativity of Fallout 76 players. It sounds like you can get up to some very interesting things in the game. Howard also explained that Fallout 76 is by far the largest project that Bethesda has ever done. Something that Howard mentions that are a bit concerning is that usually at this stage of the development of a game so close to release date, they usually have all the game systems in place. That isn’t the case yet with Fallout 76. The development team is currently still “tweaking” those systems and prioritizing what is important for the final game.
Last month, Pete Hines stated in an interview that Bethesda intends for Fallout 76 to last “forever.” Howard underlined that by saying that they’ve built the game to support it weekly, monthly, and for many years. They’ve designed it in a way that makes it easy to add or remove any features.
We have the game that we’re launching, but then we also have the game that it is going to be a year from now, and two years, and we’re going to do that with the community.
Fallout 76: More Details from Pete Hines
It sounds like you can destroy any part of the Fallout 76 map by nuking it. This begs the question, does the game consists of two maps, one that players inhabit and another that holds the nuked sections?
According to Hines, that area becomes nuked for a period and then it reverts to its original state. How long that section remains in its destroyed state isn’t clear yet. Nuked areas could also hold a lot of special loot, so you might want to visit it.
Another thing Hines cleared up was that players will not have their own radio station. It would’ve been a cool feature though.
Fallout 76 releases on November 14 for PC, PlayStation 4, and Xbox One. I am most curious to see how many fans turn up to play the game as so far it sounds like most are not happy about the new direction Fallout 76 takes the franchise.
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