After playing the Call of Duty: Black Ops 4 Blackout beta on PS4 yesterday, I can safely say that I was extremely impressed with the level of polish and mentioned that Blackout could just become the new king of Battle Royale if developer Treyarch continues down this path.
One of the best things you can see a developer do is take player feedback to heart and change things up while communicating with the player base and that’s exactly what Treyarch is doing with Black Ops 4, specifically, the Blackout game mode.
After gathering feedback from the community during the first day of the Blackout beta, Treyarch will be fixing some things that players have been complaining about. Although I didn’t have troubles with the UI and even noted that I felt the UI was both simplistic yet still robust enough for you to customize your character as you progress in a match, there have been some complaints regarding this feature.
Treyarch noted on Reddit that they will be fine-tuning the game based on a full week of input from players to make Blackout the “best possible experience” when the game launches on 12 October. With that being said, the initial list of feedback items from the community, some of which Treyarch are deploying fixes for, are:
Item Pickups: “We’ve seen several comments suggesting that the item pickup time is slower than expected. We’ll be updating the game to make pickup speeds as fast as possible without interfering with reloading, and make it easier to pick up items without looking directly at them. PC players will also be able to map keys to instantly pick up items when the Blackout Beta goes live on PC later this week.“
Quick Equip Menu: “Some players have had trouble performing certain actions while the Quick Equip menu is open. We have two fixes set to go live around 10AM PT tomorrow (Tuesday) that will help with this: Quick Equip will auto-close if you don’t do anything in it for 5 seconds, and auto-close and prevent from opening when using the Recon Car. For future reference, the Quick Equip menu can be closed by pressing down on the d-pad.“
Armour: “Much like the early days of the MP Beta, we’ve seen some online discussion about the utility of Armor in Blackout. We’re keeping a close eye on Armor’s performance during the Beta.“
Friendly Fire: “We’re aware that friendly fire allows your teammates to take you out – by mistake, or in some unfortunate circumstances, on purpose. While we always recommend choosing your Duo and Quad partners wisely, we’ll keep an eye on teamkilling throughout the Beta and consider other options. We’re also collecting stats on players who damage their teammates with friendly fire and have a security team monitoring those players for offenses that are outside the bounds of the occasional accident. Play nice out there.“
There are two things I want to note here. First up, yes, Armor was an annoyance in the standard multiplayer, but it makes a lot of sense in a Battle Royale mode and is a staple of many games, so I don’t think it is too powerful in Blackout.
Next up is something I can’t understand players complaining about and that is Friendly Fire. From my experience, Friendly Fire made team fights even more intense and kept me on the edge of my seat in every single match.
For those planning to jump into the Blackout beta, Treyarch has also given some gameplay tips, which you can check out below.
Infiltration: “To achieve maximum distance when dropping onto the map in your wingsuit, try pointing straight down until you hit 60 meters/second, then level out. Pulling up past the horizontal position will cause your descent to slow.“
Heal on the Move: “You don’t need to stop moving to heal! This can be a real game-changer when you’re under fire and low on health.“
Weapon Breakdown: “Need to drop your weapon’s attachments quickly? Try hovering the cursor over your weapon in your inventory, then drop all attachments to break your weapon down.“
Base-Jumping Off Structures / Re-deploying Wingsuits: “There’s been some confusion out there about how to re-deploy your wingsuit to base jump during a match. Make sure that you’re high enough above the ground and simply sprint towards your desired location, then press and HOLD the jump button.“
Those are some excellent tips and honestly, after several matches, I didn’t realise I could do most of these things, especially how to get the maximum distance from that initial jump into the map.
What do you think about the changes Treyarch are making to the Blackout beta and have you given it a shot yet? Let us know in the comment section below.
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