There is no doubt that Bethesda is milking Skyrim dry. I would too if I had a successful game like it, but I would stop before things get a little messy. Well, I think it might be a bit too late for that as early reports from QuakeCon are coming in and according to YouTubers and other media, Skyrim VR is a “complete dumpster fire”.
Now I am not one to jump at all these reports, but given that Skyrim has been on every platform since the beginning of time and Bethesda has made us pay for it over and over again, it is only fair that the VR port gets its spotlight, be it negative or not. Goerge Weidman who runs the YouTube channel Super Bunnyhop went hands on with the game and walked away unimpressed. According to George, there were a few issues that completely broke the game for him.
The movement is all wrong. Handled via teleporter. You blink in and out of existence. A relaxing immersive walk through Skyrim is impossible … The combat is all wrong. Handled via a waggling sword and an unlimited point-and-forget flamethrower. Enemy AI not adjusted for new controls … Adding insult to injury, it looks like they had to lower all the settings to “garbage mode” to get it working in VR.
We then have DreamcastGuy who says that the game moving to VR has caused Bethesda to basically empty the world due to the fact that the combat is now more 1v1. “It was super, super, simplified; the world was basically empty”. He says.
My concern now is two things, the fact that these reports say that the game looks terrible and secondly the empty world. The Elder Scrolls V: Skyrim is known for its stunning world that feels alive and filled with enemies and animals. If this is the case, then it would completely draw players away from the experience and the fact that it is in VR could make it even worse. It is also important to remember that Bethesda does not have just one VR game coming out in the next few months. DOOM VFR, and Fallout 4 VR will follow the release of Skyrim VR, so if this does not go their way, it could affect sales for all VR games scheduled.
Perhaps the game simply was never meant to be ported to VR? All we can do is wait to get our own hands on the game when it launches on 17 November 2017.
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