Newzoo, a site that tracks around 3000 PC games' performance across 42 countries recently released their July report, and PlayerUnknown's Battlegrounds keeps on kicking ass and taking names. Over the weekend it ousted PC titan, Dota 2 on Steam with the most concurrent users. Its phenomenal success continues to grow and the game has yet to reach its release date.
According to Newzoo, the PC games market is currently valued at $29.4 billion. Their July report used data gleaned from 12 million PC gamers across 42 countries. You can check out the full report by Newzoon here, below is a summary of the findings.
The face of the PC games market – July 2017
- PUBG was the sixth most popular PC game.
- 10.8% of core PC gamers were playing PUBG.
- PUBG took 4% of total time spent on a PC game.
- Overwatch ranked fifth for
- PUBG developer, Bluehole ranked 4th as most popular publisher, outperforming EA, Rockstar and Ubisoft
- PUBG took the number one spot as
mostpopular game in Japan.
- League of Legends came second in Japan with 5% less than PUBG
- 69.5 Minutes average time per game session ranks PUBG among the most playtime per session in the world.
- 25.2% of players who stopped playing Overwatch in July turned to PUBG.
- 21.1% of players who stopped playing CS: GO in July turned to PUBG.
July PC games ranked by performance:
- League of Legends: 26.17%
- Hearthstone: Heroes of Warcraft: 22.2%
- Counter-Strike: Global Offensive: 18.99%
- Minecraft: 16.45%
- Overwatch: 11.21%
- PlayerUnknown's Battlegrounds: 10.8%
- World of Warcraft: 6.87%
- Grand Theft Auto V: 5.79%
- Heroes of the Storm: 3.7%
- Payday 2: 2.68%
It will be very interesting to see the change in numbers when PlayerUnknown's Battlegrounds releases later this year. Will it continue to grow, or will the craze reach a saturation point to finally decline? Whatever happens next, it is remarkable to see how a small studio is able to outperform AAA publishers with a simple game concept and less than ideal graphics.
What does it say about PC gamers who are known for their demands of perfect graphics and superior this and that? Have the top publishers and devs misread the PC games market while an Indie dev saw a need everyone else missed?
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